![]() Quake continued to develop as a eSports game after Q3. Eventually the skill gap between home players and eSports players became too wide, and the two communities separated entirely. Now, i can only speculate here, but i imagine that a whole bunch of home players populated these servers, on a casual basis, for some time. So at this point quake diverges into two separate entities - the quake for home players, and the quake for "eSports". *I* found it weird beyond belief.Īll Q3 MP was based on private servers, so you'd find servers with different gravity, rail only, Clan Arena, CTF, etc. A whole bunch of people who bought Q3 for the SP would have tried the MP. well, they had a bit of fun, but found it "lacking substance".Īs we would have been in 1999 at this time (or even later), people were starting to have internet. Those few players who embraced MP saw this glorious game developed specifically for them, and those who bought it on the back of the success of the previous SP games. Q3 was both a revolution and a disappointment. When we played Q1, we didn't even own a mouse. A lot of these people had never played MP because of no internet. Repeatedly.įor many Q1/2 players this was weird. Also there were no map triggers, no map progression, all weapons were available at start for pickup, and you were expected. A lot of Quake 1/2 fans bought it and were fairly disappointed because of the weird map design - no longer a SP dungeon, it was now an open arena with bots that were far more difficult than the usual mobs. Quake 3 was more geared (design-wise) towards MP games but again it was sold primarily as a single-player game. Quake 1 and 2 were primarily designed as single-player experiences, and while some people had a lot of fun with MP games of quake 1/2, this was a time where most people did not have internet and if they did, it was a 56k modem. Id tried back in 2008 to re-launch the quake franchise by creating a F2P, in-browser version of Quake3Arena. ![]() Obviously both Wolfenstein and the new Doom were very well received and made a good bit of money for id/Bethesda. Let me do a lil' writeup here so those who are not currently suffering through the hell that is Quake can have a bit of insider knowledge as to what is actually going on.
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